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February 23
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:iconpeet-b:
The last of the skeletons. It was the most complicated and the biggest challenge, but im pretty much
happy with the result. The extra pair of limbs gave me quite a headache, but i refused to go on the road of 4 limbed dragons with 2 wings + 2 legs... those are wyverns >:l I will use this in further projects (at least 1)
Front 3/4 view

Suggestions and comments are welcome :)

Useful and interesting articles i found:

[link] - Wiki animal skeletons
[link] - bird limb mutation
[link] - "The biological implausibility of dragons"
[link] - Avatar's hexapods
[link] - bat flying
[link] - walk cycle
[link] - avian muscles
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:iconlouisetheanimator:
Mood: Joy *Louisetheanimator 6 days ago  Student Filmographer
Nice looking dragon skeleton, it looks so real. ^^
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:iconslategray:
~SlateGray Mar 28, 2013  Hobbyist General Artist
Very plausible looking wing attachment. Excellent work! :D
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:iconathreana:
Hűha, ahogy elnéztem, elég sok hozzáértő hozzászólód van, bármelyikük hasznosabb, építő kritikát adott, mit amit én tudnék.. úgyhogy a magam részéről csak gyönyörködöm a gerinc és csontok ívében:)
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:iconpeet-b:
~Peet-B Mar 24, 2013  Professional General Artist
Köszi szépen : )
Elég sok hasznos infót kaptam, meg elfelejtettem dolgokat menet közben... de a végén úgyis csak egy klasszikus sárkány : P
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:iconcoeurlregina:
This is awesome, but there is one thing bugging me. Not sure if it's the angle we're viewing it at, but wouldn't it be better if the longest wing bone(the "fingers" of the wings) was the second or third bone? Like you often see in bats. They way i understand it this is for stabilisation during flight. The way it is now it just feels unbalanced in a way. But then again, dragons don't exist so whatever do I know ^^

Apart from that this model is extremely well done. Would have loved to see it animated, but I can imagine that must be one pain in the @$$ to do :XD:
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:iconpeet-b:
~Peet-B Mar 18, 2013  Professional General Artist
That totally evaded my attention.. the fingers are made purely based on aesthetics and some top-view d&d picture that had a cool shape. :D
Im not into animation and im afraid this would be a 'bit' harder than the typical human walkcycle :P but if some crazy good animator wants to give it a try i might consider some shared project : )
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:iconkatepfeilschiefter:
*KatePfeilschiefter Mar 17, 2013  Professional Digital Artist
This is interesting, but having the forearms share scapula with the wings prevents the limbs from moving independently from each other. Which would be a problem whenever this guy is strolling around or trying to do something with his arms while flying.
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:iconpeet-b:
~Peet-B Mar 18, 2013  Professional General Artist
Until the last 30 mins, they had two separate scapula. But i realized the wings would have no stability with a random bone flapping in the middle, so i fused them together. In a similar way as the chicken experiments showed the shared bones. Anyway, without some out-of-this-world quality muscles and bones or magic, i doubt this guy would ever fly : D
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:iconkatepfeilschiefter:
*KatePfeilschiefter Mar 18, 2013  Professional Digital Artist
It is possible to design a plausible flying hexapodal creature, if you scale it down a lot and adhere to some unavoidable flexibility restrictions. But if for some reason vertebrate hexapods did exist on earth, it's more likely that they'd be their own separate thing, having evolved with six limbs to begin with and thus with their own scapula rather than maintaining and developing a genetic defect until it becomes usable. Evolution doesn't work that way. No known vertebrate animal has maintained genetic defects like this, they usually die from them. It's the reason why there are no natural hexapodal sheep or cow species running around. Regardless, this is very cool looking, and I can't imagine how long this took to make. But it just wouldn't be able to even flap it's wings without it's arms flailing around and potentially injuring itself.
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:iconcrimsondivine:
This is pretty cool, nice work
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